Rasterizer: A GPU-accelerated 2D vector graphics engine in ~4k LOC github.com 9 points by mindbrix 3 days ago
delhanty a day ago Congratulations!Can you say how the it's similar and how it's different to superficially similar sounding work?(1) https://github.com/linebender/vello , dual Apache/MIT, by Raph Levien et al(2) https://sluglibrary.com/ , proprietary, by Eric Lengyel (Terathon)
stevenwilkin 2 days ago Great to see you're still going Nigel! Is this library the latest iteration of your original VectorGL project?
mfabbri77 3 days ago I'm always interested in new 2D vector rendering algorithms, so if you make a blog post explaining your approach, with enough detail, I'd be happy to read it! mindbrix 3 days ago Thanks for the feedback. I will work on one.
Congratulations!
Can you say how the it's similar and how it's different to superficially similar sounding work?
(1) https://github.com/linebender/vello , dual Apache/MIT, by Raph Levien et al
(2) https://sluglibrary.com/ , proprietary, by Eric Lengyel (Terathon)
I've been working on this problem on and off for over 10 years.
AMA ;-)
Great to see you're still going Nigel! Is this library the latest iteration of your original VectorGL project?
I'm always interested in new 2D vector rendering algorithms, so if you make a blog post explaining your approach, with enough detail, I'd be happy to read it!
Thanks for the feedback. I will work on one.